Sunday, March 1, 2015
Week 8: Video Games
Video games are a peculiar medium. They too require lighting for the player to see their surroundings, and also add to the aesthetic of the world. If the lighting does not fit the setting, then the emersion is lost and the game becomes less enjoyable. It was playing a video game that I thoroughly enjoy with a few of my friends did I begin to understand the importance of this. One of my friends complained that the level wasn't enjoyable and it was hurting her eyes to watch the screen. Another agreed that her eyes felt uncomfortable and just wanted to hurry through the level. I began to understand why, though it took me a little while to notice. The source of light in this particular level was fire light, a source hard to replicate in a video game medium. The whole level was washed in a very warm amber, and there was no cool source so human eyes began to get agitated. Though we think that the rules of lighting only apply to theater and film, it needs to be addressed in other mediums as well. It at least game me something to ponder, and everyone playing agreed that their eyes felt better when a cool blue light meaning to be sunlight appeared later on.
(Image above is the concept art of the level)
Subscribe to:
Post Comments (Atom)
Nice analysis of the color - many video game companies have LD's who started in theatre or they consult with theatrical LD's to talk to their lighting designers, as we know the intricacy of light, composition and emotion better than most :)
ReplyDelete